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2024 — 2025

forgeros.fr

On-demand game server rental

The Challenge

Had existing server infrastructure and wanted to turn it into a sellable product while also building a credible showcase of end-to-end full-stack and operational engineering work.

The Approach

I designed the whole platform, from the customer-facing flow down to the game server runtime:

  • a reactive Java backend with Quarkus, Hibernate Reactive, and MySQL
  • a SvelteKit frontend with TypeScript and Tailwind CSS
  • OIDC-based authentication through Keycloak with a custom theme
  • PayPal payments and Discord notifications
  • low-level Docker control through custom bash scripts to rebuild, publish, and start game images
  • management of base images and user-specific variants, especially for modded servers
  • operational lifecycle orchestration driven by user actions

The Result

The platform was fully deployed with support for Factorio, Palworld, Satisfactory, 7 Days to Die, and Valheim. The project stands as a strong end-to-end demonstration of reactive backend work, OIDC security, payments, modern frontend development, and hands-on container orchestration in production.

Tech Stack

JavaQuarkusSvelteKitTypeScriptTailwindDockerKeycloakMySQLPayPal

Screenshots

Built with SvelteKit + Tailwind CSS

© 2026 Aurélien Mora